public class ConformingDelaunayTriangulator extends Object
A conforming Delaunay triangulation is a true Delaunay triangulation. In it each constraint segment is present as a union of one or more triangulation edges. Constraint segments may be subdivided into two or more triangulation edges by the insertion of additional sites. The additional sites are called Steiner points, and are necessary to allow the segments to be faithfully reflected in the triangulation while maintaining the Delaunay property. Another way of stating this is that in a conforming Delaunay triangulation every constraint segment will be the union of a subset of the triangulation edges (up to tolerance).
A Conforming Delaunay triangulation is distinct from a Constrained Delaunay triangulation. A Constrained Delaunay triangulation is not necessarily fully Delaunay, and it contains the constraint segments exactly as edges of the triangulation.
A typical usage pattern for the triangulator is:
ConformingDelaunayTriangulator cdt = new ConformingDelaunayTriangulator(sites, tolerance);
// optional
cdt.setSplitPointFinder(splitPointFinder);
cdt.setVertexFactory(vertexFactory);
cdt.setConstraints(segments, new ArrayList(vertexMap.values()));
cdt.formInitialDelaunay();
cdt.enforceConstraints();
subdiv = cdt.getSubdivision();
| Constructor and Description |
|---|
ConformingDelaunayTriangulator(Collection initialVertices,
double tolerance)
Creates a Conforming Delaunay Triangulation based on the given
unconstrained initial vertices.
|
| Modifier and Type | Method and Description |
|---|---|
void |
enforceConstraints()
Enforces the supplied constraints into the triangulation.
|
void |
formInitialDelaunay()
Computes the Delaunay triangulation of the initial sites.
|
Collection |
getConstraintSegments()
Gets the
Segments which represent the constraints. |
Geometry |
getConvexHull()
Gets the convex hull of all the sites in the triangulation,
including constraint vertices.
|
List |
getInitialVertices()
Gets the sites (vertices) used to initialize the triangulation.
|
KdTree |
getKDT()
Gets the
KdTree which contains the vertices of the triangulation. |
QuadEdgeSubdivision |
getSubdivision()
Gets the
QuadEdgeSubdivision which represents the triangulation. |
double |
getTolerance()
Gets the tolerance value used to construct the triangulation.
|
ConstraintVertexFactory |
getVertexFactory()
Gets the ConstraintVertexFactory used to create new constraint vertices at split points.
|
void |
insertSite(Coordinate p)
Inserts a site into the triangulation, maintaining the conformal Delaunay property.
|
void |
setConstraints(List segments,
List segVertices)
Sets the constraints to be conformed to by the computed triangulation.
|
void |
setSplitPointFinder(ConstraintSplitPointFinder splitFinder)
Sets the
ConstraintSplitPointFinder to be
used during constraint enforcement. |
void |
setVertexFactory(ConstraintVertexFactory vertexFactory)
Sets a custom
ConstraintVertexFactory to be used
to allow vertices carrying extra information to be created. |
public ConformingDelaunayTriangulator(Collection initialVertices, double tolerance)
initialVertices - a collection of ConstraintVertextolerance - the distance tolerance below which points are considered identicalpublic void setConstraints(List segments, List segVertices)
ConstraintVertexes)
forming the constraints must also be supplied.
Supplying it explicitly allows the ConstraintVertexes to be initialized
appropriately (e.g. with external data), and avoids re-computing the unique set
if it is already available.segments - a list of the constraint SegmentssegVertices - the set of unique ConstraintVertexes referenced by the segmentspublic void setSplitPointFinder(ConstraintSplitPointFinder splitFinder)
ConstraintSplitPointFinder to be
used during constraint enforcement.
Different splitting strategies may be appropriate
for special situations.splitFinder - the ConstraintSplitPointFinder to be usedpublic double getTolerance()
public ConstraintVertexFactory getVertexFactory()
public void setVertexFactory(ConstraintVertexFactory vertexFactory)
ConstraintVertexFactory to be used
to allow vertices carrying extra information to be created.vertexFactory - the ConstraintVertexFactory to be usedpublic QuadEdgeSubdivision getSubdivision()
QuadEdgeSubdivision which represents the triangulation.public KdTree getKDT()
KdTree which contains the vertices of the triangulation.public List getInitialVertices()
public Collection getConstraintSegments()
Segments which represent the constraints.public Geometry getConvexHull()
public void insertSite(Coordinate p)
p - the location of the site to insertpublic void formInitialDelaunay()
public void enforceConstraints()
ConstraintEnforcementException - if the constraints cannot be enforcedCopyright © 2024. All rights reserved.