public class GeometryNoder extends Object
Geometrys using Snap-Rounding to a given
The input coordinates are expected to be rounded
to the given precision model.
This class does not perform that function.
GeometryPrecisionReducer may be used to do this.
This class does not dissolve the output linework,
so there may be duplicate linestrings in the output.
Subsequent processing (e.g. polygonization) may require
the linework to be unique. Using
UnaryUnion is one way
to do this (although this is an inefficient approach).
|Constructor and Description|
Creates a new noder which snap-rounds to a grid specified by the given
|Modifier and Type||Method and Description|
Nodes the linework of a set of Geometrys using SnapRounding.
Sets whether noding validity is checked after noding is performed.
public void setValidate(boolean isValidityChecked)
Copyright © 2020. All rights reserved.