See: Description
Interface | Description |
---|---|
BoundaryNodeRule |
An interface for rules which determine whether node points
which are in boundaries of
Lineal geometry components
are in the boundary of the parent geometry collection. |
Class | Description |
---|---|
Angle |
Utility functions for working with angles.
|
Area |
Functions for computing area.
|
BoundaryNodeRule.EndPointBoundaryNodeRule |
A
BoundaryNodeRule which specifies that any points which are endpoints
of lineal components are in the boundary of the
parent geometry. |
BoundaryNodeRule.Mod2BoundaryNodeRule |
A
BoundaryNodeRule specifies that points are in the
boundary of a lineal geometry iff
the point lies on the boundary of an odd number
of components. |
BoundaryNodeRule.MonoValentEndPointBoundaryNodeRule |
A
BoundaryNodeRule which determines that only
endpoints with valency of exactly 1 are on the boundary. |
BoundaryNodeRule.MultiValentEndPointBoundaryNodeRule |
A
BoundaryNodeRule which determines that only
endpoints with valency greater than 1 are on the boundary. |
Centroid |
Computes the centroid of a
Geometry of any dimension. |
CGAlgorithms | Deprecated
See
Length , Area , Distance ,
Orientation , PointLocation |
CGAlgorithms3D |
Basic computational geometry algorithms
for geometry and coordinates defined in 3-dimensional Cartesian space.
|
CGAlgorithmsDD |
Implements basic computational geometry algorithms using
DD arithmetic. |
ConvexHull |
Computes the convex hull of a
Geometry . |
Distance |
Functions to compute distance between basic geometric structures.
|
HCoordinate |
Represents a homogeneous coordinate in a 2-D coordinate space.
|
InteriorPoint |
Computes an interior point of a
. |
InteriorPointArea |
Computes a point in the interior of an areal geometry.
|
InteriorPointLine |
Computes a point in the interior of an linear geometry.
|
InteriorPointPoint |
Computes a point in the interior of an point geometry.
|
Intersection |
Functions to compute intersection points between lines and line segments.
|
Length |
Functions for computing length.
|
LineIntersector |
A
LineIntersector is an algorithm that can both test whether
two line segments intersect and compute the intersection point(s)
if they do. |
MinimumAreaRectangle |
Computes the minimum-area rectangle enclosing a
Geometry . |
MinimumBoundingCircle |
Computes the Minimum Bounding Circle (MBC)
for the points in a
Geometry . |
MinimumDiameter |
Computes the minimum diameter of a
Geometry . |
Orientation |
Functions to compute the orientation of basic geometric structures
including point triplets (triangles) and rings.
|
PointLocation |
Functions for locating points within basic geometric
structures such as line segments, lines and rings.
|
PointLocator | |
PolygonNodeTopology |
Functions to compute topological information
about nodes (ring intersections) in polygonal geometry.
|
RayCrossingCounter |
Counts the number of segments crossed by a horizontal ray extending to the right
from a given point, in an incremental fashion.
|
RectangleLineIntersector |
Computes whether a rectangle intersects line segments.
|
RobustDeterminant |
Implements an algorithm to compute the
sign of a 2x2 determinant for double precision values robustly.
|
RobustLineIntersector |
A robust version of
LineIntersector . |
Exception | Description |
---|---|
NotRepresentableException |
Indicates that a
HCoordinate has been computed which is
not representable on the Cartesian plane. |
There are many approaches to dealing with the problem of robustness in geometrical computation. Not surprisingly, most robust algorithms are substantially more complex and less performant than the non-robust versions. Fortunately, JTS is sensitive to robustness problems in only a few key functions (such as line intersection and the point-in-polygon test). There are efficient robust algorithms available for these functions, and these algorithms are implemented in JTS.
The obvious naive algorithm for intersection detection (comparing every segment with every other) has unacceptably slow performance. There is a large literature of faster algorithms for intersection detection. Unfortunately, many of them involve substantial code complexity. JTS tries to balance code simplicity with performance gains. It uses some simple techniques to produce substantial performance gains for common types of input data.
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